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Best for: Businesses wanting unlimited flat-rate design & creative services
Last updated: September 05, 2026
Flocksy is a flat-rate unlimited creative subscription: a dedicated team handling graphic design, video editing, copywriting, motion graphics and web across 140+ services, with unlimited requests, revisions and users, licensed stock media, 24/5 support, no contracts and a 14-day money-back guarantee. For a business with steady creative needs it replaces several freelancers with one predictable monthly cost. The honest catches: work is done one request at a time per designer (unlimited over time, not all at once — pay more for parallel projects), higher tiers are expensive (up to ~$3,099/mo), turnaround depends on capacity, and it delivers execution, not creative strategy.
STARTS AT
From $595/mo
A monthly subscription priced by creative capacity. Entry plans start ~$595/mo, and the main daily-hours tiers are ~$1,699/mo (2 daily hours), ~$2,399/mo (3 daily hours) and ~$3,099/mo (4 daily hours) of dedicated creative work. Every plan includes unlimited requests, revisions and users, with ~10% off quarterly and 20% off annual. No contracts, cancel anytime by email, and a 14-day money-back guarantee — so the real decision is which capacity tier matches your monthly creative volume.
Unlimited refers to how many requests and revisions you can submit — not how much is produced at once. You can queue as many projects as you like and revise endlessly, but your dedicated designer works through them one at a time, so throughput is governed by capacity, not true simultaneity. Need multiple projects in parallel? You pay for additional designers or a higher daily-hours tier. So "unlimited" is best read as unlimited over time within your plan's capacity — to go faster, move up a tier or add creators.
Broader than pure graphic design — 140+ services under one subscription: graphic design for brand, print and digital, video editing and motion graphics, copywriting, and web-related design, all from a dedicated creative team rather than a single freelancer. Every plan also includes licensed stock photos and videos (no separate sourcing) and an AI-powered platform to manage briefs, feedback and delivery. For many SMBs the breadth replaces several freelancers or tools with one flat-rate creative team handling design, video and copy together.
Depends on volume and needs. Vs an in-house designer, the flat monthly fee can be cheaper than a salary while covering wider skills; vs project-based agencies, it removes per-project quoting for predictable costs and unlimited requests. Where it's weaker is the top of the funnel: Flocksy delivers execution — polished assets from clear briefs — not creative strategy, brand direction or campaign oversight, so teams needing a creative director may still need that separately. The sweet spot: a business with a steady stream of design, video and copy wanting reliable output at a predictable price without managing freelancers.
It depends on request complexity and how many projects you're running at once, since a designer handles requests sequentially. Simple assets typically come back quickly; larger pieces like video or multi-asset campaigns take longer and are affected by how full your queue is and overall capacity. Manage it by prioritising your queue, breaking big projects into smaller requests, and considering a higher daily-hours tier or additional designers if you consistently need faster or parallel delivery. Set expectations around capacity rather than instant output and the model runs smoothly for a steady flow of work.
Small and mid-sized businesses, marketers and agencies with a consistent, ongoing need for design, video and copy who want a flat-rate creative team instead of hiring in-house or juggling freelancers — valuing predictable budgeting, unlimited requests and breadth across disciplines. Especially good for regular marketing assets, social content, ads and simple video. Weaker fit for businesses needing only occasional one-off design (a freelancer or template tool is cheaper), those needing everything delivered simultaneously rather than queued, and teams whose real gap is creative strategy rather than execution.
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